Also it greatly helps to have the Tags set properly so the part can be found when you're using the generator. Big thing to remember is to select the proper Part from the dropdown on the left side near the Icon box BEFORE you start dragging the files up into the files window to make sure it knows what part. Once you get used to it you can actually just build the stuff from here by doing New like I did there. The icon file is found in the Variation folder if that exists but you can see that its name starts with Icon and you just drag it up into that little box for the Icon. Notice the file names SV_Glasses_p06 is the Regular file and SV_Glasses_p06_c is the mask file - that "c" is how it knows the mask file so as long as the names match it does that automatically. Here I've dragged the SV files from the folder in Explorer up to the upper right area and need to change the layer in that drop down on the right. View attachment 159411The easier setups will have a folder format like above where you can match up FG to the face folder etc. And you'll see the messages at the bottom of things the generator is warning you about. When you go into Manually Edit Resources you can use the assets already there as a guide to what goes where. Message: A generic error occurred in GDI+.Īt (String filename, ImageCodecInfo encoder, EncoderParameters encoderParams)Īt (String filename, ImageFormat format)Īt RPG_Maker_Extended_(String path, ProgressBar pbar, Label lbl)Īt RPG_Maker_Extended_Click(Object sender, EventArgs e)Īt .OnClick(EventArgs e)Īt .OnClick(EventArgs e)Īt .OnMouseUp(MouseEventArgs mevent)Īt .WmMouseUp(Message& m, MouseButtons button, Int32 clicks)Īt .WndProc(Message& m)Īt .WndProc(Message& m)Īt .WndProc(Message& m)Īt .ControlNativeWindow.OnMessage(Message& m)Īt .ControlNativeWindow.WndProc(Message& m)Īt .Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
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